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Old 02-12-05, 01:27   #1
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Ken Stone

Ken Stone - Male Human

Intelligence: 274 (+14 AP)
Ability Points: 62.0/68.8
Force Points: 5/7
Strength: 55
Dexterity: 63
Constitution: 75
Health: 88/88
Wisdom: 146
Charisma: 70

Faction: Rebel Alliance
Career: None
Title: Senator-in-exile
Primary Class: Diplomat
Secondary Class: Spy

Standings
Imperial: 11 (Inqusitors: -3, II: -2)
Neutral: 4
Hutt: 0
Separatist: -2
CorSec: 3
Jedi: 4
Mon Mothma: 4
Bail Organa: 1
United Federation of Planets: 20
Garm Bel Iblis: 10
Rebel: 20


Skills:
Computer Use: IV/VIII
Demolitions: III/XII
Stealth: XI/XII
Awareness: XII/XX (+5 Wis Bonus = XVII)
Persuade: IX/XX (+2 Char Bonus = XI)
Diplomacy: XVIII/XX
Leadership: X/XX (+5 Int Bonus = XV)
Repair: III/VIII
Piloting - (+1 Dex Bonus)
---Starfighter: II/VIII (Bonus = III)
---Shuttle / Light Transport: III/VIII (Bonus = IV)
---Freighter / Starship: I/VIII (Bonus = II)
Security: IV/VIII
Medical: II/VIII (+2 Con Bonus = IV)
Weapon Proficiency -
---Combat: VI/VIII
---Melee: VIII/VIII
---Lightsaber -
----Single Blade
-----Attack:
-----Defence:
----Dual Blade
-----Attack:
-----Defence:
----Two Sabers
-----Attack: III
-----Defence: III
---Force
----Push: II
-----Whirlwind: I
----Pull: II
------Orb: I
----Flash: I
----Empathy: I
----Malacia: I
----Mindtrick: IV
----Awareness: VI
Martial Arts
--Teräs Käsi: VI/VI (Master/Instructor)
--K'Tara: VI/VI (Master/Instructor)
--Echani: VI/VI (Expert Tiers, Instructor Tiers must be learned from the Echani)


Feats:
Understanding of Bureaucracy - You know how the system works now are better able to maneuver in it. +10% (+15%) chance of getting a request from the government.
Political Connections - Contact information from a Local Senator
Red Tape - Your experiences with bureaucracy has slightly shifted your normally-rational thinking off track. 25% chance of thinking up an unorthodox solution to a given situation. However, there is a 4% chance that you will snap and kill a random bureaucrat when dealing with red tape
Clout - As a member of the government, you are recognized as a player and those outside the government, and those below your rank, are more likely to do what you want in the hopes of gaining favor. +15% (+10%) Success rate when asking for things to non-government figures and those below your current rank.
Favor Granting - You can dish out positions and rewards to people now, earning you political points with others. +5% to Clout and Understanding of Bureaucracy Feat for each promotion. Ability to appoint favored people to positions below your own.
Close Scrutiny - Since the last person to hold your job screwed up royally and your a somewhat risky replacement, any failure in a mission you have results in a minium 25% chance you'll lose your job. Mods can raise that level depnding on how big the failure is. Applies only when you're a Magistrate.
Suspicion of Force Power - Increased awareness of force sensitivity .
Respect of the Council - Your continued efforts to bring criminals to justice through respectable means has earned you the respect of the jedi council. You can call on them for favours, be it protection, or advice.
Connections - You know Alyar Keyis, Supervisor of the Coruscanti audit division who can get you almost any kind of information you want.
Legacy - You have the support of the outgoing administration. This gives you an automatic +20% in the election for governor.
Political Connections - As a senator, you've risen through the ranks, you have connections across various fields of government in various systems throughout the galaxy
Arms Dealer - There is a Duro on Coruscant that can get most rare weapons and armor for you at a significant discount… just don’t ask where he got them from.
Force Meditation - You can now meditate and direct your attention across great distances and see and feel things as though you are their in body rather than just in spirit.
Hero of the Federation: You are heroes, every man, woman and child in the alpha quadrant has heard of you and reveres you for the sacrifice you made to save the UFP.
Mental Force: Without using the Force you can use Vulcan discipline to heat up any object within 10 meters to burning temperatures. 75% success rate
Soul Stealer: Using the Force you can push a being's soul into a kind of hibernation and put his body in coma. 50% chance of it working on an individual target. 25% chance of catastrophic over calculation and you stealing the soul of everyone nearby - and if that happens 25% chance of immediately falling to the Dark Side. Further 25% chance of the Dark Side briefly taking control. DANGER: If you steal the soul of a being with more will/ mental strength than yourself he can and will take over your body and mind and you will cease to exist or perhaps even be forced into another, lesser body.
Battle Meditation: Using the Force you can meditate and increase the combat effectiveness of those around you by 20% However, when using this you are generally unaware of the actions taking place immediately around you and are wide open to attack.
Fine Control: You have learned to use the Force in such a way as to exercise very fine control over it. You can direct your attention and efforts in the Force in such a way that is extremely difficult for other Force users to sense.(90%) If they are in your presence they may detect something, but will have a very hard time pinpointing its source. If they are not in your presence they have to be a powerful Force user who is currently in the act of meditating and trying to sense other Force users or actions of the Force or they will get nothing.(95%, but only if someone is already trying to sense something)
Make Yourself Small: This is a technique developed independently by certain Jedi Masters and by the Romulan Inquisitor Zakal. It allows the person exercising it to reduce his force presence to a mere pinprick - thus, making it almost impossible for a user of the Force to detect. In addition, by sensing the ripples of attention directed at the user it is possible to deflect the attention of the person watching so that the target’s brain does not register as having seen anyone. This allows the user to hide in the open from biological beings – though is completely ineffective against droids. When in use Stealth ability is maximized. (quazi-passive ability. You turn it on and off, but it requires little attention to maintain unless someone is actively hunting you. )
"Force Sleep": A techinque imparted to Ken Stone via Inquisitor Zakal, it involves using Telepathy or the force to press on a specific nerve cluster that results in the being passing out.
Sneak Attack: You are becoming quite adept at using your stealth abilities in attacks. +10% of an attack being pulled off if stealth is involved. Be it attacking from the shadows or hiding using the force.
Founding Member: Not only are you a member of the Rebel Alliance, but a founding member at that. +15% chance of getting credits or equipment, even ships from Rebel Sympathizers. +5% chance of finding sympathizers(this will rise as the RA gains momentum)
Silver Tongued: Your natural ability with words means you can talk your way out of situations, avoiding violence. +5% chance of persuasion or diplomatic attempts succeeding.
Survivors of YAVIN IV: You are known as being among the company that helped bring down the first death star, and then survived the massive Imperial counter attack. No tales of desperation will impress you, no story of woe will move you. You have “Been there, done that.” You have a confidence in your abilities and in the abilities of those around you that comes only with the experience of fighting a desperate, loosing battle and somehow making it through. Works as Impact among fellow rebels, and inspires awe in civilians. Because of the newfound calm in the midst of disaster you gain a +10 dexterity and +2 combat bonus when outnumbered.
Do not read until doomsday - A datacard with a message from the Force wilder that Ken ran into on Bothawui. It is labeled do not open until after the death of Emperor Palpatine. After Palpatine is dead, contact Prime.
Help Me Ken Stone, You're My Only Hope: You have come to the aid of the Rebel Alliance at their most desperate hour and helped them successfully evacuate from Hoth. You may call on their services for something of similar magnitude if you ever require it.

Last edited by F22; 15-10-07 at 20:37..
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Old 02-12-05, 01:38   #2
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Weapons Training:
Melee Weapons: (Melee)
[Unknown] Axe
[Unknown] Dagger
[Unknown] Double Edged Sword
[Unknown] Force Pike
[Unknown] Geonosian Force Pike
[Unknown] Katana
[Unknown] Lance
[Unknown] Long Vibro-Axe
[Unknown] MagnaGuard Electrostaff
[Unknown] Metal Staff
[Unknown] Nightsister Lance
[Unknown] Power Hammer
[Unknown] Stun Batton
[Unknown] Sword
[Unknown] Ryyk Blade
[Unknown] Vibro-Axe
[Unknown] Vibro-Blade
[Known] Vibro-Katana
[Unknown] Vibro-Knuckler
[Unknown] Vibro-Lance
[Unknown] Vibro-Sword
[Known] Vibro-Tanto
[Known] Vibro-Wakizashi
[Known] Dueling Swords

Blaster Pistols: (Pistols)
[Unknown] Bryar Blaster Pistol (Accuracy 75%) [Max Accuracy 90%]
[Known] CR-2 Blaster Pistol (Accuracy 70%) [Max Accuracy 70%]
[Unknown] DC-15S Blaster Pistol (Accuracy 75%) [Max Accuracy 70%]
[Unknown] DC-15s Side Arm Blaster Pistol (Accuracy 70%) [Max Accuracy 70%]
[Unknown] DC-17 Hand Blaster Pistol (Accuracy 75%) [Max Accuracy 80%]
[Unknown] DH-17 Blaster Pistol (Accuracy 75%) [Max Accuracy 85%]
[Unknown] DH-23 Blaster Pistol (Accuracy 75%) [Max Accuracy 85%]
[Unknown] DL-18 Blaster Pistol (Accuracy 75%) [Max Accuracy 85%]
[Unknown] DL-22 Blaster Pistol (Accuracy 70%) [Max Accuracy 70%]
[Unknown] DL-44 Heavy Blaster Pistol (Accuracy 75%) [Max Accuracy 80%]
[Unknown] Drearian Defence Conglomerate Defender Pistol (Accuracy 60%) [Max Accuracy 60%]
[Unknown] DX-2 Disruptor Pistol (Accuracy 75%) [Max Accuracy 90%]
[Unknown] Power 5 Blaster Pistol (Accuracy 60%) [Max Accuracy 60%]
[Known] S-5 Heavy Blaster Pistol (Accuracy 70%) [Max Accuracy 70%]
[Unknown] SBP-200 Blaster Pistol (Accuracy 75%) [Max Accuracy 80%]
[Known] Westar-34 Blaster Pistol (Accuracy 88%) [Max Accuracy 88%]

Carbines and Shotguns: (Blaster Rifle Proficiency)
[Unknown] ACP Array Gun (Accuracy 40%) [Max Accuracy 50%]
[Unknown] Accelerated Charged Particle Repeater Gun (Accuracy 40%) [Max Accuracy 60%]
[Unknown] DC-17m Interchangeable Weapon System (Accuracy 40%) [Max Accuracy 80%, 90%, 60% (see weapons lists)]
[Unknown] Destructive Electro Magnetic Pulse 2 Gun (Accuracy 40%) [Max Accuracy 92%]
[Unknown] DT-57 Blaster Carbine (Accuracy 40%) [Max Accuracy 80%]
[Unknown] EE-3 Blaster Carbine (Accuracy 40%) [Max Accuracy 75%]
[Unknown] Golan Arms FC-1 (Accuracy 40%) [Max Accuracy 50%]
[Unknown] Wookiee Bowcaster (Accuracy 40%) [Max Accuracy 92%]

Assault Rifles: - (Blaster Rifle Proficiency)
[Unknown] A-280 Blaster Rifle (Accuracy 40%) [Max Accuracy 80%]
[Unknown] DC-15 Blaster Rifle (Accuracy 40%) [Max Accuracy 70%]
[Unknown] E-11 Blaster Rifle (Accuracy 40%) [Max Accuracy 85%]

Sniper Rifles: (Blaster Rifle Proficiency)
[Unknown] Czerka Adventurer Slugthrower Rifle (Accuracy 40%) [Max Accuracy 85%]
[Unknown] DC-15x Sniper Rifle (Accuracy 40%) [Max Accuracy 90%]
[Unknown] DXR-6 Disruptor Rifle (Accuracy 40%) [Max Accuracy 90%]
[Unknown] HB-9 Blaster Sniper Rifle (Accuracy 40%) [Max Accuracy 90%]
[Unknown] KiSteer 1284 Projectile Sniper Rifle (Accuracy 40%) [Max Accuracy 92%]
[Unknown] Tusken Rifle (Accuracy 40%) [Max Accuracy 70%]

Light Repeaters: (Heavy Weapons)
[Unknown] Imperial Repeater (Accuracy 60%) [Max Accuracy 60%]
[Known] Imperial Heavy Repeater (Accuracy 60%) [Max Accuracy 60%]
[Unknown] T-21 Light Repeating Blaster (Accuracy 70%) [Max Accuracy 70%]
[Known] Trandoshan Repeater (Accuracy 80%) [Max Accuracy 80%]

Heavy Weapons: (Heavy Weapons)
[Known] LJ-50 Concussion Rifle (Accuracy 40%) [Max Accuracy 40%]
[Unknown] Merr-Sonn PLX-2M Portable Missile System (Accuracy 75%) [Max Accuracy 89%]
[Unknown] Pachered Mortar Gun (Accuracy 40%) [Max Accuracy 40%]
[Unknown] Rail Detonator (Accuracy 68%) [Max Accuracy 68%]
[Unknown] Stouker Concussion Rifle (Accuracy 55%) [Max Accuracy 55%]
[Known] Wookiee Guided Rocket Launcher (Accuracy 80%) [Max Accuracy 80%]

Explosives: (Demolitions)
[Unknown] Electrostatic Charge Detonator
[Unknown] Diversionary Flash Detonator
[Unknown] Thermal Detonator
[Known] Sonic Detonator
[Unknown] Proximity Mine
[Unknown] Det Pack
[Unknown] Laser Trip Mine
[Unknown] I.M. Mine

Last edited by F22; 15-04-07 at 11:28..
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Old 02-12-05, 01:39   #3
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Character Background

Born and raised on Coruscant, Ken seemed to have an afinity for things diplomatic and political in school and in his early life. (Still thinking)


Code of the Gray Jedi
Light and Dark are only words. Good and Evil exists. They are the repercusions of choices and actions. The Force is one. It is Power Unlimited, It is Power Absolute. Its infinite nature corrupts absolutely. Those who are sensitive to its flows, eddies and rushes be warned. For all of you walk the line. Know your intentions, your actions and their impending consequence. Remember, Choose, and Act.

The Principle of a Moral Anchor
Good and evil, by Where you are in relation to where you were

A Time of Everything
There is a time for everything, and a season for every activity under heaven: a time to be born and a time to die, a time to plant and a time to uproot, a time to kill and a time to heal, a time to tear down and a time to build, a time to weep and a time to laugh, a time to mourn and a time to dance, a time to scatter stones and a time to gather them, a time to embrace and a time to refrain, a time to search and a time to give up, a time to keep and a time to throw away, a time to tear and a time to mend, a time to be silent and a time to speak, a time to love and a time to hate, a time for war and a time for peace.

Form III: Soresu - Mastery
"That is so like you, Master Kenobi. I am called a great swordsman because I invented a lethal style; but who is greater, the creator of a killing form—or the master of the classic form?"
―Mace Windu to Obi-Wan Kenobi

Form IV: Ataru - Mastery
"Ataru is the name given to the movements of this form - though it is aggressive, it is focused, and its best use is in combat against a single opponent."
―Zez-Kai Ell

Form V: Shien/Djem So - Mastery
"I prefer more straightforward tactics."
"Master of understatement."
―Anakin Skywalker and Obi-Wan Kenobi

Form VI: Niman - Mastery
"For superior balance, use the Niman form. This form has no specific strengths, but no weaknesses either."
―Kavar

Form VI Subform: Jar'kai - Mastery
"Perhaps you would like to learn something before you die. The use of two blades, one to support the other, can be traced back thousands of years and was common to both of our species. The invention of lightsabers has done nothing to lessen the effectiveness of this strategy — as you are about to learn."
―Boc Aseca to Kyle Katarn

Computer Network --- Copy of the Imperial Database based from gathering points 10 planets across the galaxy Tholatin, Tammar, Caluula, Raxus, Cholganna, Cadomai (Notes: Small 2nd floor Studio Apartment /w shopfront below it), Belkadan, Telos, Rhen Var, Dalos IV (Notes: Quiet Residental Home)

Outpost Centauri [BM59]
Recusant Cruiser Centauri - Escaped
Aboard
700 Droid Crew
2700 Battle Droids (2600 working as crew)

Last edited by F22; 14-10-07 at 15:02..
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Old 02-12-05, 01:52   #4
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Personnel Ships

The Waterfall - Ferryboat Liner --- LEASED at 2,000 Credits per turn as of 2/4 --- Inactive due to "Death" of Ken Stone

Manufactor: SoroSuub | Factory Cost: 125,090 credits | Rating: Class 1
Size: 363 meters | Crew: 98 | Passengers: 500 | Cargo Capacity: 100 units
Speed: 22 MGLT | Manoeuvrability: 42 DPF | Shields: 50 SBD | Hull: 38 RU
Hyperdrive: Class 3 | Weapons: None

The Silver Crest - J-Type Diplomatic Cruiser - Destroyed

Manufactor: Theed Palace Space Vessel Engineering Corps | Factory Cost: 266,370 credits | Rating: Class 3
Size: 39 meters | Crew: 1 pilot, 1 co-pilot, 3 others (navigator, com-operator, shield operator), 5 astromech droids
Passengers: 10 | Cargo Capacity: Up to four N-1 starfighters fitted along leading edge of the wings
Speed: 101 MGLT | Manoeuvrability: 70 DPF | Shields: 150 SBD | Hull: 80 RU | Hyperdrive: Class 0.7 | Weapons: None

The Orion - Modified YT-1300 (Registered to Fire Talon Research and Mining Corporation)

Manufacturer: CEC | Factory Cost: 225,070 credits | Rating: Class 2
Size: 35 meters | Crew: 2 | Passengers: 8 | Cargo Capacity: 15 units
Speed: 88 MGLT | Maneuvrability: 64 DPF | Shields: 130 SBD | Hull: 85 RU | Hyperdrive: Class 1
Weapons:
2 laser turrets | 2 laser cannon (forward mounted) | 2 missile launchers | 2 Auto-Repeater Guns (Anti-Personel) | Military Sensor sweep

The Justice - Crusader Corvette

Manufacturer: Mandal Hypernautics | Size: 142 meters | Crew: 160 (160 B1s) | Passengers: 150 troops | Cargo Capacity: N/A
Speed: 62 MGLTs | Manoeuvrability: 20 DPF | Shields: 300 SBD | Hull: 180 RU | Hyperdrive: Class 2.1
Weapons:
11 quad laser turrets

H-60 Tempest Bomber

Manufacturer: Slayn & Korpil | Crew: 1 pilot, 1 gunner | Passengers: None | Cargo Capacity: 2 units
Speed: 78 MGLT | Manoeuvrability: 68 DPF | Shields: 70 SBD | Hull: 35 RU | Hyperdrive: Class 1.8
Weapons:
2 laser cannons | 2 proton torpedo launchers | 2 space bomb launchers

The Centauri - Commerce Guild Recusant class Destroyer (95%)

Manufactor: Hoersch-Kessel Drive Inc. and Free Dac Volunteers Engineering Corps | Slots (Used/Total): 8,287/8,287
Size: 1,187 meters | Ship Class: Class 3 | Crew: 300 (300 droids) sentients, 2,848/3000 droid crew | Passengers: 40,000 deactivated battle droids
Cargo Capacity: None | Speed: 30 MGLTs | Manoeuvrability: 15 DPF | Shields: 2,800 SBD | Hull: 1,168 RU
Hyperdrive: Class 2
Weapons:
6 heavy turbolaser cannon turrets | 5 heavy turbolaser cannons | 5 turbolaser cannons | 30 dual laser cannon turrets | 30 dual light laser cannon turrets | 60 point defence laser cannon turrets

Caevra Afweirrea (Trans: Heart's Teacher) - Modified Corellian Corvette

Manufactor: Corellian Engineering Corp. | Slots (Used/Total): 2,334/2,355 | Size: 150 meters | Ship Class: Class 1 | Crew: 46 (46 B1s) | Cargo Capacity: 3 starfighters | Speed: 60 MGLTs | Manoeuvrability: 10 DPF | Shields: 400 SBD | Hull: 192 RU | Hyperdrive: Class 2
Weapons: 2 dual turbolaser turrets | 4 turbolaser turrets | 2 Tractor Beams | 3 Ion Pulse Launchers | 3 advanced proton torpedo launcher | 1 Decoy Beam | 2 Quad Ion Cannons
Special
Military Sensors: Incredibly powerful set of sensors and hugely expensive. Usually only found on very specialised scout craft and capital ships that require such equipment for the type of missions that they are designed for (e.g. escort frigates).
Sensor Blind: When active, this device reduces the chance of sensors reading the interior contents of a ship. 70% chance of stopping standard sensors, 50% chance of stopping advanced sensors and 30% chance of stopping military sensors.
Comm Jammer: When active, this device blocks long range, out of sector, comm traffic to prevent vessels calling for help.
Sensor Mask: A larger and more powerful version of the decoy beam. The sensor masking device effectively hides a ship from sensors. 70% chance of vanishing from standard sensors, 50% chance of vanishing from advanced sensors and 30% chance of vanishing from military sensors.


Aidoaan lagga (Trans: Moon flower) - Modified Corellian Corvette

Manufactor: Corellian Engineering Corp. | Slots (Used/Total): 2,334/2,355 | Size: 150 meters | Ship Class: Class 1 | Crew: 46 (46 B1s) | Cargo Capacity: 3 starfighters | Speed: 60 MGLTs | Manoeuvrability: 10 DPF | Shields: 400 SBD | Hull: 192 RU | Hyperdrive: Class 2
Weapons: 2 dual turbolaser turrets | 4 turbolaser turrets | 2 Tractor Beams | 3 Ion Pulse Launchers | 3 advanced proton torpedo launcher | 1 Decoy Beam | 2 Quad Ion Cannons
Special
Military Sensors: Incredibly powerful set of sensors and hugely expensive. Usually only found on very specialised scout craft and capital ships that require such equipment for the type of missions that they are designed for (e.g. escort frigates).
Sensor Blind: When active, this device reduces the chance of sensors reading the interior contents of a ship. 70% chance of stopping standard sensors, 50% chance of stopping advanced sensors and 30% chance of stopping military sensors.
Comm Jammer: When active, this device blocks long range, out of sector, comm traffic to prevent vessels calling for help.
Sensor Mask: A larger and more powerful version of the decoy beam. The sensor masking device effectively hides a ship from sensors. 70% chance of vanishing from standard sensors, 50% chance of vanishing from advanced sensors and 30% chance of vanishing from military sensors.

Liorae Sienov (Trans: Light (Opposite of Darkness) Sword) - YT-2000

Manufactor: Corellian Engineering Corp. | Unit Cost: 372,806 credits | Slots (Total/Used): 379/379 | Size: 29 meters | Crew: 2 | Passengers: 10 | Cargo Capacity: 180 units | Speed: 95 MGLT | Manoeuvrability: 69 DPF | Shields: 320 SBD | Hull: 114 RU | Hyperdrive: Class 1.5
Weapons: 2 quad laser turrets

Last edited by F22; 28-06-07 at 18:02..
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Old 02-12-05, 01:53   #5
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Mission List

Beginning of a Dynasty - Completed - (12/2-12/6)
Promotion to Attache (12/6)
How to win friends and to influence people, So How? - Completed (12/7-12/8)
The Joy of Politics - Completed (12/9-12/11)
A day of shopping - Shopping (12/11-12/12)
Another day, another Dollar - Completed (12/12 - 12/16)
Self Defense, It's Recommended - Completed (12/16 - 12/18)
Shopping - Shopping (12/18)
An Outreach of Diplomacy - Communication (12/18)
The Life of Politics - Completed (12/19 - 12/25)
Campaign Promises and Caviar Dreams - Completed (12/25 - 12/30)
Promotion to Magistrate (12/27)
Another Day in the life of a Policitian - Completed (12/30 - 1/1/06)
Reviewing the Situtation - Completed (1/1 - 1/17)
The Great Race - Completed (1/17 - 1/31)
Intra-planet Communication - Communication (1/19 - 1/24)
Finances Glore - Communication (1/28)
Promotion to Governor (1/30)
A New Vessel - Completed (1/31 - 2/2)
To Serve the People - Completed (2/3 - 2/23)
The Land of Droids - Shopping (2/4)
A Meeting of Old Friends - Completed (2/23 - 3/3)
Promotion to Senator (2/24)
To the Senate Steps - Story (2/25)
Finding a Staff - Completed (3/3 - 3/6)
A Days Shopping - Shopping (3/6)
A Corellian Odyssey - Completed (3/7 - 3/10)
The Doorway to the Unknown - Completed (3/10 - 3/21)
Corellian Ship Auctions - Shopping (3/13)
A Cover Kept - Completed (3/14 - 3/15)
A Senatoral Tour - Completed (3/21 - 4/18)
An Unexpected Detour - Completed (4/24 - 7/12)
Left Imperial Politics Career (7/12)
A Return Home - Completed (7/12 - 7/24)
Meeting of the minds - Completed (7/24 - 7/29)
Fullfilling a Mission - Completed (8/3 - 10/2)
Another day on Corellia - Completed (10/10 - 10/18)
Tieing up loose ends - Completed (10/18 - 4/2)
It was all for the Alliance - Completed (4/2 - 5/1)
Looking into the Storehouse - Shopping (4/12)
Hang together or Hang Seperately - Completed (5/1 - 5/23)
The Journey is the End, not the Destination - Completed (5/25 - 7/25)
Martial Arts Training - Completed (7/25 - 8/14)
The Final Countdown - Completed (7/18 - 8/24)
The Battle of Hoth (Ground) - Completed (8/7 - 8/22)
Searching for Martial Arts Trainers - In Progress (8/17 - N/A)

Last edited by F22; 25-08-07 at 01:51..
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Old 02-12-05, 01:54   #6
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Personnel Armory

Personnel Armory

CR-2 Blaster Pistol
Cost: 900 credits | Weapon Accuracy: 70% | Damage: 25
Armour Piercing: 15 | Fire Rate: 100 rounds per minute | Range: 120 meters
Stun Ability: Yes | Ammo Type: Charged Plasma Packs, 25 shots per pack
Extra: Rare, collectors item.

S-5 Heavy Blaster Pistol
Cost: 880 credits | Weapon Accuracy: 70% | Damage: 38 | Armour Piercing: 20
Fire Rate: 150 rounds per minute | Range: 80 meters | Rarity: 5 | Stun Ability: Yes
Ammo Type: Charged Plasma Packs, 25 shots per pack | Extra: Ascension grappling hook and equipment equipped

Imperial Heavy Repeater
Black Market Cost: 3,500 credits | Weapon Accuracy: 60% | Damage: 35 | Armour Piercing: 20
Fire Rate: 1000 rounds per minute | Range: 800 meters | Stun Ability: No
Ammo Type: Metallic Bolts, 200 shots per pack

LJ-50 Concussion Rifle
Cost: 3400 credits | Weapon Accuracy: 40% | Damage: 60 | Armour Piercing: 60
Fire Rate: 40 rounds per minute | Range: 100 meters | Rarity: 8 | Stun Ability: No
Ammo Type: Concussive Charge Round, 5 shots per pack

Westar-34 Blaster Pistols (One Red, One Green.)
Description: Two Custom Westar-34s with the inscription designating them the Dueling Elves. One is a brushed Red Metal, and the other is a Brushed Green Metal
Cost: N/A | Weapon Accuracy: 88% | Damage: 50 | Armour Piercing: 40
Fire Rate: 450 rounds per minute | Range: 50 meters | Rarity: 8
Stun Ability: No | Ammo Type: Gas Packs, 20 shots per pack

Trandoshan Repeater
Cost: 2500 credits | Weapon Accuracy: 80% | Damage: 40 | Armour Piercing: 20
Fire Rate: 800 rounds per minute | Range: 120 meters | Rarity: 6 | Stun Ability: No
Ammo Type: Accelerated Charged Particles, 200 shots per pack

Bothan Shrieker
Cost: Special | Range: 15 Meters | Damage: Special | Ammo: Energy Pack 400 Shots per Pack
Special: Bothans Have a 50% Chance to become Incapacitated when Hit with this weapon. Non Bothans will become Disorientated for 3 combat Turns Loosing 20% Accuracy. 40% Chance they will become Knocked out.
The Bothan shrieker was a sonic hold-out blaster used 4,000 years before the Galactic Civil War. While dangerous to other species, the weapon did twice the amount of damage to Bothans due to their sensitive ears. A Bothan hit by a blast was more likely to be incapacitated for sometime by this weapon.

Wookiee Guided Rocket Launcher x2
Cost: 4100 credits | Weapon Accuracy: 80% | Damage: 120 | Armour Piercing: 100 | Fire Rate: 60 rounds per minute | Range: 800 meters | Rarity: 6 if affiliated with RA, 9 otherwise | Stun Ability: No | Ammo Type: Rockets, 5 shots per pack

Single Blade Lightsaber
Cost: N/A | Damage: 100 | Armour Piercing: Infinite unless against cortosis ore.
Range: 1 meter | Stun Ability: No | Rarity: 10
Extra: A gift from Scion, originally borrowed from Drescol for Tobits use. This lightsaber is exquisitely crafted with a blue blade.

Lightdagger - Salsa Red
This is a smaller version of the lightsaber. The handle was usually 13cm long (as opposed to 25-30cm), and slightly slimmer than the saber's. The blade is only about 20cm long, instead of the normal 60-70cm length of a lightsaber. It was typically used for training or utility purposes, or carried by Jedi as a combat backup (often used as Daisho).)

White Family Vibro Weapon Collection

Cost: 5,000
Description: It was not uncommon for every member of the family to have such a collection. What makes this particular collection especially rare, however, is their near-exact duplication of the collection owned by the First Patriach which has been missing since the time of Judiss's Betrayal.
Destinguishing characteristics:
* Emblem of the First Primarch on the hilt | * "Ken izen sa-buru" inscribed upon the blade

White Family Vibro-Katana
Damage: 50 | Armour Piercing: 25 | Range: 1 meter | Stun Ability: No

White Family Vibro-Wakizashi
Damage: 45 | Armour Piercing: 25 | Range: Arm reach | Stun Ability: No

White Family Vibro-Tanto
Damage: 35 | Armour Piercing: 10 | Range: Arm reach | Stun Ability: No

Dueling Swords (pair)
Damage: 30 | Armor Piercing: 5 | Range: 1 Meter
Special: Made out of Electrum, these swords glow with an inner golden light. The blade is honed to a fine edge with an ornately engraved crest centered around the initials RSP in Silver

Sonic Detonator x4
Cost: 200 credits | Damage: 100 | Armour Piercing: 80 | Blast Radius: 2.5 meters
Rarity: 5 | Stun Ability: No | Fuse: 10 seconds after impact
Extra: Can also be stuck to walls and used as a proximity weapon or a timed explosive

Det Pack x9
Cost: 300 credits | Damage: 100 | Armour Piercing: 20 | Blast Radius: 1.5 meters | Rarity: 8 | Stun Ability: No | Fuse: None
Extra: This weapon can be placed on any surface and triggered to explode using a remote control from a distance of up to 1km.

Merr-Sonn C-22 Fragmentation Grenade x10
Cost: 130 credits | Damage: 150 | Armour Piercing: 20 | Blast Radius: 1.5 meter blast, 10 meters for shrapnel. | Stun Ability: No | Fuse: Can explode on impact or have a maximum of 2 minute delay applied.
Extra: Explodes and fills blast area with lethal shrapnel. Has a magnetic grapple so can be placed for demolition purposes.

Merr-Sonn Glop Grenade x10
Cost: 50 credits | Damage: None | Armour Piercing: None | Blast Radius: 10 meters | Stun Ability: No | Fuse: Can explode on impact or have a 15 second delay applied.
Extra: Emits a spray of extremely strong adhesive foam, trapping anyone found in the blast area.

Ammo Packs (Weapons Using) - Total Available
Energy Pack (1)-
Plasma Bolts -
Launched Explosive Grenades -
Gas Pack (1) -
Metallic Bolts (1) -
Charged Plasma Pack (2) - 14
Accelerated Charged Particle Packs (1) -
Quarrels -
Bullet Clip -
Concussive Charge (1) -
Missiles -
Homing Missiles -
Rockets (1) - 100
Explosive Mortar Shells -


Last edited by F22; 05-09-07 at 14:58..
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Old 02-12-05, 01:56   #7
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Equipment Locker, Droids, and Ground Vessels

Equipment Locker, Droids and Ground Vessels

Protocol Droid
Cost: 860 credits | Rarity:2 | Bonus: +1 Diplomacy with droid present

Civilian Personal Shield Generator Class-2
Cost: 3000 | Rarity 2 | Shield Strength 30

Satchel (x1)
Cost: 350 credits | Rarity: 1 | Notes: An amazing bag for all your workplace needs. This wonderful satchel has a total of three compartments, all large enough to fit a large datapad. One compartment is in the flap for easy access on the move and the other two are under the flap with one being able to be zipped up and locked for extra peace of mind. Two pockets on the side of the satchel allow for storage of business cards, small datapads or writing instruments, it's your choice. A comfortable strap made of the finest fabrics allow you to carry your satchel around without arm ache.

Large Datapad Plus Accessories (x2)
Cost: 1000 credits | Rarity: 1 | Notes: Works like a small computer, can store anything you want. A stylus allows you to write hand written letters digitally by just writing on the touch screen. It has a connection to the holonet and a commlink built into the side. Included in this bundle is a holorecorder and holoprojector allows the user to have real time conversations with another being connected to the holonet. Wires are included so that you can connect your datapad to any computer system to access data stored there. A wireless mic is included free of charge, however this is a limited time offer so buy now!

Small Datapad (x1)
Cost: 200 credits | Rarity: 1 | Notes: A smaller datapad, without commlink or holonet connection, but it does have a small wireless connection, and computer jack interface for information (wires sold seperately). A stylus enabled for selection and notes (purchased seperately). Text to Speech Enabled for notes with the wireless mic (purchased seperately).

Datapad Stylus (x1) (With Small Datapad)
Cost: 2 credits | Rarity: 1 | Notes: A small metalic writing instrument that connects to your datapad through a wireless link and allows you to write hand written letters and to sort through folders and documents.

Wireless Microphone (x1) (Backup)
Cost: 5 credits | Rarity: 1 | Notes: A small headset with earpiece and microphone that just hooks over your ear. It can be configured to connect to a datapad or commlink to allow for conversations without holding things to your head.

Holo Business Cards (x10 Packs/x1000 Cards available)
Cost: 50 credits per pack of 100 cards | Rarity: 1 | Notes: A set of business cards that can hold small amounts of information and can contain someones contact information including name, holonet address, street address and short to medium message if so desired. Information is displayed not only physically on the card but also holographically through a tiny projector when activated.

Scales of Politics
Cost: Priceless | Rarity: Unique | Notes: Using these magical scales you can tell which side a person supports, if any. If it stays balanced then they either support no one or are working for their own goals. These scales do not always get it right and have about a 70% chance of correctly analysing which side a person is on.

R2 Astromech Droid (x3)
Cost: 450 credits | Rarity:1 | Bonus:Can co-pilot advanced or old starfighters, +1 Repair with droid present, can conduct large scale technical repairs.

R4 Astromech Droid (x2)
Cost: 560 credits | Rarity:2 | Bonus: Can co-pilot advanced starfighters, +2 Repair with droid present

HK Series "Protocol Droid"

Cost: 10,000 | Design: Unknown | Height: 1.8m
Accesories:
Auditory Sensors | Communications Package (Most Languages) | Infrared Photoreceptors
Neurological Needler | Repeating Blaster | Sensor Package | Shield Disabling Ion Cannon
Twin Spotlights
Special:
Its main function is to facilitate communications, or so it says, like all other protocol droids. However, it does have underlying prowess that MIGHT show themselves in due course.

MagnaGuard

General Grievous, the supreme commander of the Separatist droid armies, kept with him silent protectors known as bodyguard droids. The agile warriors carried impenetrable electrostaffs that scintillated with coursing energy, capable of blocking even a lightsaber attack. These near-mindless humanoid droids faithfully carried out their attacks for the General, tenaciously engaging their foe regardless of personal damage. A bodyguard droid would continue fighting even if it had its head severed.

Manufactor: Holowan Mechanicals | Factory Price: 5,000 credits | Second Hand Price: 3,750 credits
Size: 1.95 meters tall | Speed: 16 Kph | Shields: None | Armour: 2
Weapons: 1 Electrostaff

Battle Droid

While critics would be quick to point out a battle droid's mindlessness as a fault, the proponents of the mechanized soldiers would counter that it is instead a virtue. A mindless soldier is a loyal soldier, unquestioning of orders, easily controlled, and absolutely fearless. Battle droids are very efficient. Their humanoid builds allow them to operate machinery and pilot a wide variety of war craft designed for organic pilots

Manufactor: Baktoid Combat Automata | Factory Price: 3,000 credits | Second Hand Price: 2,250 credits
Size: 1.91 meters tall | Speed: 12 Kph | Shields: None | Armour: None
Weapons: 1 E-5 Droid blaster rifle

Cloak - Black
Cost: 50 Credits | Rarity: 1 | Armor: None | Effect: Reduces chances of identification

Cloak - White
Cost: 50 Credits | Rarity: 1 | Armor: None | Effect: Reduces chances of identification

Aylixe/Krongbing Textiles Shadowsuit
Cost: 3400 | Rarity: 8 | Armour Strength: 0 | Other: +4 Stealth Bonus for the user | A shadowsuit is a flat black body stocking that covers everything but the wearer's eyes (which are normally concealed behind goggles of some kind). It is woven from shadowsilk a soft material that absorbs both light and sound, with additional sound-dampening pads at the hands and feet. All the stealth functions of a shadowsuit are passive; it uses no electronics that might be detected by sensors. A character wearing a shadowsuit gains a +10 equipment bonus on Hide and Move Silently checks. This benefit is negated if the individual is wearing any other type of armor underneath the suit.

Make-Up Kit
Cost: 25 Credits | Contains necessities such as fake blood, powders, gels, creams and the like. Excellent for concealing your identity.

Shadow-Silk Cloak
Cost - 250 credits | Availabilty - Custom Item | Other - Reduces chance of being visually identified while wearing by 50%

Civilian Personal Shield Generator Class-4
Cost: 6000 | Rarity 4 | Shield Strength 50

Alderaanian Wine - 6 Bottles
Corellian Whiskey - 3 Crates and 1 Bottle (37 Bottles)
Abrax - 1 Bottle
Namana Liquor - 1 Bottle
Ergesh Rum - 2 Bottles

High Collared Robes
Cost: 500Cr
Effect: Has 6 pockets for various items, and holster for a pistol.
Looks good.

Advanced Civilian Armour
Cost: 1500
Rarity 4
Armour Strength 25

ContraTec R8-V7c Controller
For times when the piloting skill of an organic is needed on a mission too dangerous to risk her life, the ContraTec R8-V7c Controller comes into its own. To operate, the large control device must be attached to the vehicle. Once the controls are in place, the vehicle can be piloted normally via a small control device up to 10km away.

Pan-Gala Microsystems' SVI Receptor
This rare, but powerful item has quickly gained popularity with bounty hunters and other shady types. The SVI Receptor reads air vibrations from sound waves striking a viewport, and filters is back in the receptor's earpiece. Although grainy, the audio is fully recordable and lets anyone with the item eavesdrop on a conversation from a city block away.

Civilian Personal Shield Generator Class-2
Shiny Lighter
Cloak

1x Modified Corellidyne CQ-3.9x Holographic Image Disguiser
(A holographic disguiser is an advanced form of holoprojector capable of placing a stored holographic image over an existing real world object. Also called a holoshround, this device allows items, including living creatures, to be almost perfectly disguised as other objects. The CQ-3.9x is a small unit that can be worn on a belt and has only enough memory capacity to store a single image. Obviously, the holo image must be at least as large as the item it is to cover. The CQ-39x has only enough power to operate for 2 minutes, though it is possible to hook it up to a larger power supply.
The Image is extremely high in quality and even moves as the item or person shrouded moves, making it almost impossible for the unaided eye to detect as a fake (Spot check DC25). Sensors, camera, and droids are more likely to dtect a telltale flicker and realize something is amiss; they receive a +5 bonus on their checks.
This unit has been modified to store more images, even though it is still fairly small with being able to hold a total of 3 holoimages, and extended power system allowing up to 10 minutes of continious operation, and recharges while not in use.

Can only be used once a turn before it needs to shut down to recharge. It can be used for ten minutes, with a larger power supply, 20. However this weighs down the user. -5 Dexterity in that case.

Ken Stone: In your quarters you find a holocron sitting in front of your window. You don't know how it got there, but you know exactly what it is and didn't need your II friend to tell you. Now activating it will be a different matter altogether.

Holocron
Discovered in the underbelly of Nar Shaddaa


Glitterstim - 1 Vial x2
Cost: 650 credits (1,300)
Side-Effects: Telepathic Ability for 1 Turn -2 Health for 3 turns afterwards
Rarity: 10

Andris - 1 Vial x2
Cost: 250 credits (500)
Side-Effects: +2 Awarness for 1 turn
Rarity: 10

R2 Unit

Cost: 2,000 credits
Design: Industrial Automaton
Height: 0.96 meters
Accessories:
Circular Saw
Computer Scomp Link
Electric Arc Welder
Fire Extinguisher
Holographic Recorder/Projector Unit
Intellex IV Droid Brain (700 starship configurations, 10 hyperjump memory capacity)
Internal Cargo Compartment
2 Manipulator Arms
Periscope
Scanner Antenna
Sonic Welder/Pneumatic Cleaner
2 After Market Custom Upgrade Sockets


3PO-series protocol droid
Cost: 2,000 credits
Design: Cybot Galactica
Height:1.7 meters
Accessories:
Still making them up

Robes of the Gray Jedi

Spelunker Probe Droid (x4)
The Spelunker probe droid, also known as the chameleon droid, was a covert mine-laying probe droid used by the Commerce Guild, and later the Confederacy of Independent Systems during the Clone Wars. It saw use on many fronts, including Ilum and Felucia.
The chameleon droid gets its name from the use of a holographic array to project surrounding imagery in its place, effectively rendering the droid invisible. While not a true cloaking device, it is nonetheless effective against passive sensor scans. The droid's cylindrical body contains a small repulsorlift unit. While not used for propulsion, it does lessen the droid's overall weight, increasing its agility as it travels on four articulated pincer legs. The legs can generate traction fields allowing the droid to secure purchase on the most slippery of slopes. These droids could walk even on walls and ceilings.

Manufactor: Arakyd Industries and Techno Union | Factory Price: 8,500 credits | Size: 2 meters tall
Speed: 20 Kph | Shields: None | Armour: 5 | Weapons: 3 laser cannons | 12 explosive mines

B3 Ultra Battle Droid (x6)
The B3 ultra battle droid was a powerful prototype battle droid designed by the Confederacy of Independent Systems and deployed approximately five months after the Battle of Geonosis.
The B3 ultra battle droid was based on the B2 super battle droid model, though was far larger and bulkier than it. The B3 had two large arms fitted with a flamethrower and a wide-spray plasma cannon. Two smaller arms, located underneath the primary limbs, featured deadly rapid-fire blasters, similar to the B2 battle droid. In addition, the ultra droid had a magazine of "brilliant missiles" located to the left of its large, neckless head. The B3 also has a density projector to increase its weight, keeping it from falling over in combat.
Manufactor: Baktoid Combat Automata | Factory Price: 6,000 credits | Size: 5 meters tall | Speed: 8 Kph | Shields: None | Armour: 3
Weapons:
1 tight-spray flame thrower | 2 retractable rapid fire blaster cannons | 1 rocket launcher | 1 tight-spray plasma cannon

Droideka MkII (x4)
The droideka Mark II was an illegally modified variant of the droideka employed by Tyber Zann.
Like its predecessor, the Mark II was vulnerable when it was moving; however, when deployed, it was essentially a turret. This version of the droideka was different from previous types not only in appearance but also in capabilities, as they were capable of switching between blaster cannons and ion cannons, which allowed them to combat infantry or vehicles. Like the original droideka, they utilized a shield to protect themselves from harm when they were deployed.

Manufactor: Phlac-Arphocc Automata Industries | Factory Price: 7,500 credits | Size: 1.83 meters tall | Speed: 1.8 Kph walking, 20 Kph rolling | Shields: 15 | Armour: 10 | Weapons: 2 triple anti-infantry laser cannons (can switch to ion cannons)

Rebel Modified T-47 Airspeeder (Takes up a fighter slot in a base hangar)
The T-47 was modified by the Rebel Alliance into a patrol and combat craft, becoming commonly known as the snowspeeder, especially after its extensive use at Echo Base on Hoth.
The Rebel Alliance had used the T-47 airspeeder for reconnaissance on Dantooine and other planets. When the Rebels moved to Hoth, the airspeeder required modifications to function for extended periods in the extremely cold climate.
In addition to cold environments, T-47s were modified by Alliance forces for use in several different climates. The swampspeeder version included floatation gear and water-tight seals. The sandspeeder was equipped with advanced filters to keep out sand, engine cooling units, and long-range radar for navigating sandstorms. The skyspeeder had a pressurized cockpit and more powerful repulsorlifts for higher altitudes, and was used in patrolling the Rebel's base on Arbra.

Manufactor: Incom Corporation
Size: 5.3 meters long
Crew: 1 pilot, 1 gunner
Passengers: None
Cargo Capacity: None
Speed: 1,000 Kph
Shields: None
Armour: 40
Weapons:
2 laser cannons
Either 1 light repeating blaster cannon OR 1 harpoon and tow cable (fitted according to mission profile)



Last edited by F22; 23-08-07 at 00:00..
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Old 02-12-05, 01:57   #8
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Hired Staff

Allen Barteck - Chief of Security
Tamma Barin - Navigator
Lessa Tess - Com-Operator
Andrew Richardson - Shield Operator
Miles Tact - Pilot
Hannah Alter - Co-Pilot/Pilot
Les Rina - Co-Pilot


Known Characters
Senator Firth of Commenor - assisted him in saving his sister in law from prison, he now owes you for the favor.
Lt. Phillion - The officer supervising the wookie relocation project

Gained Characters
Jasmine Kamille - outspoken pacifistic alderaanian, sister in law of Senator Firth, released into your custody and joined your staff by default...she likes you




Known Player Characters

Not Updated

Last edited by F22; 28-06-07 at 20:47..
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Old 02-12-05, 02:01   #9
F22
HNN News Editor
 
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Join Date: Jun 2005
Location: S. Florida
Age: 26
Posts: 3,646
SW GC Info
Faction: Rebel Alliance
F22 is an unknown quantity at this point
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Starting Stats

Computer Use: I
Persuade: II
Diplomacy: III
Piloting - Shuttle / Light Transport: I (Bonus)

Intelligence: 50
Strength: 50
Dexterity: 50
Constitution: 50
Health: 75/75
Wisdom: 50
Charisma: 50

Republic: 0
Neutral: 0
Hutt: 0
Separatist: 0
CorSec: 0

Skill Adjustments

+1 Republic Standing [12/6/2005]
Gain Understanding of Bureaucracy [12/6/2005]
Intel +2 [12/8/2005]
Diplomacy +1 [12/8/2005]
Gain Political Connections [12/8/2005]
Intel +2 [12/11/2005]
Intel +5 [12/16/2005]
Diplomacy +1 [12/16/2005]
Gain Red Tape [12/16/2005]
Weapon Proficency (Blaster Pistols) +1 [12/16/2005] (AP Buying - 1 AP)
Intel +2 [12/18/2005]
Weapon Proficency (Blaster Pistols) +2 [12/18/2005]
Weapon Proficency (Blaster Rifles) +1 [12/18/2005]
Intel -2 [12/20/2005]
AP +4 [12/24/2005]
Leadership +1 [12/24/2005] (AP Buying - 1 AP)
Persausion +1 [12/24/2005] (AP Buying - 3 AP)
Awareness +1 [12/24/2005] (AP Buying - 1 AP)
Intel +8 [12/25/2005]
Awareness +2 [12/25/2005]
Stealth +1 [12/25/2005]
Republic Standing +2 [12/25/2005]
Neutral Standing +2 [12/25/2005]
AP +5 [12/6/2005]
Leadership +2 [12/26/2005] (AP Buying - 5 AP)
Gain Clout [12/27/2005]
Gain Favor Granting [12/27/2005]
Gain Close Scrutiny [12/27/2005]
Intel +6 [12/30/2005]
Awareness +1 [12/30/2005]
Computer Use +1 [12/30/2005]
Gain Suspicion of Force Power [12/30/2005]
Intel +2 [1/1/2006]
Awareness +1 [1/1/2006]
Gain Respect of the Council [1/1/2006]
Weapon Proficiency (Blaster Pistol) +2 [1/17/2006]
Dexterity +3 [1/17/2006]
Wisdom +8 [1/17/2006]
Intel +6 [1/17/2006]
Republic Standing +2 [1/17/2006]
Jedi Standing +4 [1/17/2006]
CIS Standing -2 [1/17/2006]
Gain Connection [1/17/2006]
Gain Legacy [1/17/2006]
Force Push +1 [1/17/2006]
Intel +5 [1/24/2006]
Security +2 [1/24/2006] (AP Buying - 3 AP)
Stealth +1 [1/24/2006] (AP Buying - 2 AP)
Intel +4 [1/31/2006]
Diplomacy +1 [1/31/2006] (Maxxed Out)
Republic to Imperial Conversion =5 Standing [1/31/2006]
Imperial Standing +4 [1/31/2006]
Persuasion +3 [2/23/2006] (Maxxed Out)
Intel +15 [2/23/2006]
AP +3 [2/23/2006]
Gain Politician Connections [2/25/2006]
Security +2 [2/25/2006] (AP Buying - 7 AP)
Intel +2 [2/26/2006]
Stealth +1 [3/3/2006]
Intel +3 [3/3/2006]
Wisdom +3 [3/3/2006]
Inqusitior Standing -3 [3/3/2006]
Imperial Intelligence Standing -3 [3/3/2006]
Mon Mothma Standing +4 [3/3/2006]
Bail Organa Standing +1 [3/3/2006]
Computer Use +1 [3/6/2006]
Intel +2 [3/6/2006]
Gain Arms Dealer [3/7/2006]
Intel +6 [3/10/2006]
Wisdom +4 [3/10/2006]
Imperial Intelligence Standing +1 [3/15/2006]
Intel +3 [3/21/2006]
Stealth +1 [3/21/2006]
Awareness +1 [3/21/2006]
Piloting (Starfighter) +2 [3/26/2006] (AP Buying - 3 AP)
Intel +4 [4/18/2006]
Leadership +1 [4/18/2006]
Charisma +5 [4/18/2006]
Force Pursade +1 [4/24/2006]
Gain Force Meditation [4/26/2006]
Wisdom +2 [5/17/2006]
Wisdom +2 [5/18/2006]
Intel +10 [5/25/2006]
Wisdom +5 [5/25/2006]
Wisdom +4 [6/11/2006]
Awareness +1 [6/12/2006]
UFP Standing +20 [7/12/2006]
Intel +60 [7/12/2006]
Wisdom +35 [7/12/2006]
Consitution +10 [7/12/2006]
Charisma +15 [7/12/2006]
Computer Use +1 [7/12/2006]
Stealth +1 [7/12/2006]
Awareness +3 [7/12/2006]
Persuade +3 [7/12/2006]
Diplomacy + 2 [7/12/2006]
Leadership +2 [7/12/2006]
Medical +1 [7/12/2006]
Melee +2 [7/12/2006]
Gain Hero of the Federation [7/12/2006]
Gain Mental Force [7/12/2006]
Gain Soul Stealer [7/12/2006]
Gain Battle Meditation [7/12/2006]
Gain Fine Control [7/12/2006]
Gain Make yourself Small [7/12/2006]
Gain Force Sleep [7/12/2006]
Intel +5 [7/24/2006]
Stealth +1 [7/24/2006]
Weapon Proficency (Blaster Pistols) +1 [7/24/2006]
Force Persuade +2 [7/24/2006]
CorSec Standing +3 [7/24/2006]
Gain Sneak Attack [7/24/2006]
Intel +8 [7/29/2006]
Garm Bel Iblis Standing +10 [7/29/2006]
Wisdom +2 [7/29/2006]
Imperial Standing +2 [7/29/2006]
Converted to New System +3 Ranged Combat (From VI, I, 0 Pistols,Rifles,Heavy)
Gain Founding Member [9/27/2006]
Neutrual Standing +2 [10/2/2006]
AP +2 [10/2/2006]
Force Awareness +1 [10/2/2006]
New Primary Archtype Selected - Diplomat [10/15/2006]
Gain Silver Tongued [10/15/2006]
New Secondary Archtype Selected - Spy [10/15/2006]
Rebel Standing +3 [10/18/2006]
Diplomacy +1 [10/18/2006]
Demolitions +3 [11/5/2006] (AP Buying - 6 AP)
Medical +1 [11/5/2006] (AP Buying - 2 AP)
Gain Survivors of Yavin IV [12/5/2006]
Melee +3 [1/3/2007]
Melee +1 [1/8/2007]
Melee +1 [1/12/2007]
Melee +1 [1/16/2007]
+35 intel [4/2/2007]
+20 wisdom [4/2/2007]
+15 constitution [4/2/2007]
+5 strength [4/2/2007]
+5 dextarity. [4/2/2007]
+2 combat [4/2/2007]
+2 stealth [4/2/2007]
+1 leadership [4/2/2007]
+1 freighter piloting. [4/2/2007]
Mastery of Niman [4/2/2007]
Mastery of Jar'kai [4/2/2007]
+3 Repair [4/15/2007] (AP Buying - 6 AP)
+2 Rebel Standing [5/1/2007]
+2 Force Awareness [5/1/2007]
+1 Two Lightsaber Attack [5/1/2007]
+1 Two Lightsaber Defense [5/1/2007]
+2 Diplomacy [5/23/2007]
+1 Awareness [5/23/2007]
+3 Intel [5/23/2007]
Gain Do not read until doomsday [5/23/2007]
+2 Stealth [7/25/2007]
+1 Awareness [7/25/2007]
+1 Leadership [7/25/2007]
+2 Two Lightsaber Attack [7/25/2007]
+2 Two Lightsaber Defense [7/25/2007]
+1 Force Persuade [7/25/2007]
+1 Force Awareness [7/25/2007]
+10 Intel [7/25/2007]
+5 Dexterity [7/25/2007]
+5 Wisdom [7/25/2007]
Max Alliance Standing [8/22/2007]
+8 Intel [8/22/2007]
+2 Shuttle/Transport Piloting [8/22/2007]
+1 Force Awareness [8/22/2007]
+2 Diplomacy [8/22/2007]
Gain Help Me Ken Stone, You're My Only Hope [8/22/2007]
+ 5 diplomacy [8/24/2007]
+ 2 Leadership [8/24/2007]
+ 1 Stealth [8/24/2007]
+1 Force Push (Buying FP/Revamp) [9/24/07]
+2 Force Pull (Buying FP/Revamp) [9/24/07]
+1 Force Flash (Buying FP/Revamp) [9/24/07]
+1 Malacia (Buying FP/Revamp) [9/24/07]
+1 Force Orb (Buying FP/Revamp) [9/24/07]
+1 Force Stun (Buying FP/Revamp) [9/24/07]
+1 Force Whirlwind (Buying FP/Revamp) [9/24/07]
Mastery of Soresu [9/29/2007]
+ 10 intel [10/15/2007]
+ 6 wisdom [10/15/2007]
+ 2 force awareness [10/15/2007]
+ 2 Force points [10/15/2007]
+ 1 Force Empathy [10/15/2007]

Last edited by F22; 15-10-07 at 20:38..
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Old 02-12-05, 02:05   #10
F22
HNN News Editor
 
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Join Date: Jun 2005
Location: S. Florida
Age: 26
Posts: 3,646
SW GC Info
Faction: Rebel Alliance
F22 is an unknown quantity at this point
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Financial Records

Current Credit Total: 502,823
Total Lifetime Expenses: 2,929,967
Total Lifetime Income: 3,420,280
Total Monthly Expenses: 5,500
Total Monthly Income: 3,000,000
Income - 10,000 Credits Starting Credits[9:05 PM 12/1/2005]
Expense - 400 Credits Tickets [6:03 PM 12/6/2005]
Income - 1,500 Credits Job (12/1-12/5) [8:07 AM 12/7/2005]
Income - 650 Credits Job (12/6) [8:08 AM 12/7/2005]
Income - 650 Credits Job [9:02 PM 12/7/2005]
Income - 1,500 Credits Job (12/8-12/10) [7:00 PM 12/10/2005]
Income - 500 Credits Job [7:00 PM 12/11/2005]
Income - 500 Credits Job [10:47 PM 12/12/2005]
Expense - 5,010 Credits Shopping [10:47 PM 12/12/2005]
Income - 5 Credits for drinks [10:47 PM 12/12/2005]
Income - 500 Credits Job [8:05 PM 12/13/2005]
Income - 500 Credits Job [7:44 PM 12/14/2005]
Income - 500 Credits Job [10:21 AM 12/16/2005]
Expense - 1,500 Credits Weapons Training [2:11 PM 12/16/2005]
Income - 500 Credits Job [3:46 PM 12/17/2005]
Income - 500 Credits Job [11:16 PM 12/17/2005]
Income - 500 Credits Job [9:01 PM 12/18/2005]
Expense - 2,057 Credits Shopping [9:06 PM 12/18/2005]
Income - 500 Credits Job [9:56 AM 12/20/2005]
Income - 2,500 Credits Job (12/20-12/24) [2:26 PM 12/24/2005]
Expense - 10,000 Credits Information [4:59 12/24/2005]
Income - 1,000 Credits Job (12/25-12/26) [8:56 PM 12/27/2005]
Income - 1,400 Credits Job (12/27-12/28) [10:48 AM 12/28/2005]
Income - 700 Credits Job [8:15 PM 12/29/2005]
Income - 1,400 Credits Job (12/30-/12/31) [9:25 AM 1/2/2006]
Income - 1,400 Credits Job (1/1-1/2) [9:25 AM 1/2/2006]
Income - 2,800 Credits Job (1/3-1/6) [2:23 PM 1/6/2006]
Income - 2,800 Credits Job (1/7-1/10) [3:17 PM 1/10/2006]
Income - 2,800 Credits Job (1/11-1/14) [6:51 PM 1/14/2006]
Income - 1,400 Credits Job (1/15-1/16) [6:26 PM 1/16/2006]
Income - 2,100 Credits Job (1/17-1/19) [6:50 PM 1/19/2006]
Income - 1,400 Credits Job (1/20-1/21) [8:30 PM 1/21/2006]
Income - 2,100 Credits Job (1/22-1/24) [7:56 PM 1/24/2006]
Income - 1,400 Credits Job (1/25-1/26) [7:37 PM 1/26/2006]
Income - 1,400 Credits Job (1/27-1/28) [9:22 AM 1/28/2006]
Income - 700 Credits Job [9:34 PM 1/29/2006]
Income - 900 Credits Job [7:38 PM 1/30/2006]
Income - 1,800 Credits Job (1/31-2/1) [10:24 AM 2/1/2006]
Income - 900 Credits Job [7:00 PM 2/2/2006]
Income - 285 Credits Scrap Selling [7:00 PM 2/2/2006]
Expense - 21,600 Credits Ship Auction [7:00 PM 2/2/2006]
Expense - 800 Credits Parts [7:00 PM 2/2/2006]
Expense - 2,000 Credits Mechanic [7:00 PM 2/2/2006]
Expense - 1,530 Credits Interior Renovations [8:58 AM 2/3/2006]

Income - 900 Credits Job [8:48 PM 2/3/2006]
Expense - 2,470 Credits Droid Shopping [10:50 AM 2/4/2006]
Income - 900 Credits Job [11:25 PM 2/4/2006]
Income - 2,000 Credits Lease [11:25 PM 2/4/2006]
Income - 900 Credits Job [8:15 PM 2/5/2006]
Income - 2,000 Credits Lease [8:15 PM 2/5/2006]
Income - 900 Credits Job [10:02 PM 2/6/2006]
Income - 2,000 Credits Lease [10:02 PM 2/6/2006]
Income - 900 Credits Job [9:27 PM 2/7/2006]
Income - 2,000 Credits Lease [9:27 PM 2/7/2006]
Income - 900 Credits Job [7:28 PM 2/8/2006]
Income - 2,000 Credits Lease [7:28 PM 2/8/2006]
Income - 900 Credits Job [7:00 PM 2/9/2006]
Income - 2,000 Credits Lease [7:00 PM 2/9/2006]
Income - 1,800 Credits Job (2/10-2/11) [10:19 AM 2/11/2006]
Income - 4,000 Credits Lease (2/10-2/11) [10:19 AM 2/11/2006]
Income - 900 Credits Job [7:08 PM 2/12/2006]
Income - 2,000 Credits Lease [7:08 PM 2/12/2006]
Income - 1,800 Credits Job (2/13-2/14)[1:39 AM 2/14/2006]
Income - 4,000 Credits Lease (2/13-2/14) [1:39 AM 2/14/2006]
Income - 900 Credits Job [8:42 PM 2/15/2006]
Income - 2,000 Credits Lease [8:42 PM 2/15/2006]
Income - 900 Credits Job [7:24 PM 2/16/2006]
Income - 2,000 Credits Lease [7:24 PM 2/16/2006]
Income - 3,600 Credits Job (2/17-2/20) [7:21 PM 2/20/2006]
Income - 8,000 Credits Lease (2/17-2/20) [7:21 PM 2/20/2006]
Income - 900 Credits Job [7:14 PM 2/21/2006]
Income - 2,000 Credits Lease [7:14 PM 2/21/2006]
Income - 900 Credits Job [9:32 PM 2/22/2006]
Income - 2,000 Credits Lease [9:32 PM 2/22/2006]
Income - 900 Credits Job [8:47 PM 2/23/2006]
Income - 2,000 Credits Lease [8:47 PM 2/23/2006]
Income - 3,000 Credits Job (2/24-2/25) [10:00 PM 2/25/2006]
Income - 4,000 Credits Lease (2/24-2/25) [10:00 PM 2/25/2006]
Income - 1,500 Credits Job [9:40 PM 2/26/2006]
Income - 2,000 Credits Lease [9:40 PM 2/26/2006]
Income - 1,500 Credits Job [8:01 PM 2/27/2006]
Income - 2,000 Credits Lease [8:01 PM 2/27/2006]
Income - 1,500 Credits Job (2/28) [8:02 PM 3/1/2006]
Income - 2,000 Credits Lease (2/28) [8:02 PM 3/1/2006]
Income - 1,500 Credits Job [8:03 PM 3/1/2006]
Income - 2,000 Credits Lease [8:03 PM 3/1/2006]
Expense - 100 Credits Shopping [12:14 PM 3/2/2006]
Income - 3,000 Credits Job (3/2-3/3) [11:31 AM 3/3/2006]
Income - 4,000 Credits Lease (3/2-3/3) [11:31 AM 3/3/2006]
Income - 1,500 Credits Job [9:56 PM 3/4/2006]
Income - 2,000 Credits Lease [9:56 PM 3/4/2006]
Income - 1,500 Credits Job [8:41 PM 3/5/2006]
Income - 2,000 Credits Lease [8:41 PM 3/5/2006]
Expense - 3,275 Credits Shopping [5:30 PM 3/6/2006]
Income - 1,500 Credits Job [8:37 PM 3/6/2006]
Income - 2,000 Credits Lease [8:37 PM 3/6/2006]
Income - 1,500 Credits Job [7:49 PM 3/7/2006]
Income - 2,000 Credits Lease [7:49 PM 3/7/2006]
Income - 1,500 Credits Job [7:23 PM 3/8/2006]
Income - 2,000 Credits Lease [7:23 PM 3/8/2006]
Income - 1,500 Credits Job [7:08 PM 3/9/2006]
Income - 2,000 Credits Lease [7:08 PM 3/9/2006]
Income - 1,500 Credits Job [7:12 PM 3/10/2006]
Income - 2,000 Credits Lease [7:12 PM 3/10/2006]
Income - 1,500 Credits Job [10:29 PM 3/11/2006]
Income - 2,000 Credits Lease [10:29 PM 3/11/3006]
Income - 1,500 Credits Job [7:53 PM 3/12/2006]
Income - 2,000 Credits Lease [7:53 PM 3/12/2006]
Income - 1,500 Credits Job [7:35 PM 3/13/2006]
Income - 2,000 Credits Lease [7:35 PM 3/13/2006]
Income - 1,500 Credits Job [7:47 PM 3/14/2006]
Income - 2,000 Credits Lease [7:47 PM 3/14/2006]
Expense - 60,000 Credits Ships [5:03 PM 3/16/2006]
Income - 1,500 Credits Job [10:50 PM 3/15/2006]
Income - 2,000 Credits Lease [10:50 PM 3/15/2006]
Income - 1,500 Credits Job [7:20 PM 3/16/2006]
Income - 2,000 Credits Lease [7:20 PM 3/16/2006]
Income - 6,000 Credits Job (3/17-3/20) [12:41 AM 3/20/2006]
Income - 8,000 Credits Lease (3/17-3/20) [12:41 AM 3/20/2006]
Income - 3,000 Credits Job (3/21-3/22) [9:01 PM 3/22/2006]
Income - 4,000 Credits Lease (3/21-3/22) [9:01 PM 3/22/2006]
Income - 1,500 Credits Job [9:28 PM 3/23/2006]
Income - 2,000 Credits Lease [9:28 PM 3/23/2006]
Income - 1,500 Credits Job [7:18 PM 3/24/2006]
Income - 2,000 Credits Lease [7:18 PM 3/24/2006]
Income - 1,500 Credits Job [11:26 PM 3/25/2006]
Income - 2,000 Credits Lease [11:26 PM 3/25/2006]
Income - 1,500 Credits Job [8:23 PM 3/26/2006]
Income - 2,000 Credits Lease [8:23 PM 3/26/2006]
Income - 3,000 Credits Job (3/27 - 3/28) [12:37 AM 3/28/2006]
Income - 4,000 Credits Lease (3/27 - 3/28) [12:37 AM 3/28/2006]
Expense - 500 Credits Fuel [10:45 AM 3/29/2006]
Income - 3,000 Credits Job (3/29 - 3/30) [9:08 PM 3/30/2006]
Income - 4,000 Credits Lease (3/29 - 3/30) [9:08 PM 3/30/2006]
Income - 1,500 Credits Job [7:00 PM 3/31/2006]
Income - 2,000 Credits Lease [7:00 PM 3/31/2006]
Income - 1,500 Credits Job [9:14 PM 4/1/2006]
Income - 2,000 Credits Lease [9:14 PM 4/1/2006]
Income - 1,500 Credits Job [9:31 PM 4/2/2006]
Income - 2,000 Credits Lease [9:31 PM 4/2/2006]
Income - 4,500 Credits Job (4/3 - 4/5) [10:05 AM 4/5/2006]
Income - 6,000 Credits Lease (4/3 - 4/5) [10:05 AM 4/5/2006]
Expense - 1,000 Credits Refueling [1:51 PM 4/6/2006]
Income - 4,500 Credits Job (4/6 - 4/8) [7:55 AM 4/8/2006]
Income - 6,000 Credits Lease (4/6 - 4/8) [7:55 AM 4/8/2006]
Income - 9,000 Credits Job (4/9 - 4/14) [6:19 PM 4/14/2006]
Income - 12,000 Credits Lease (4/9 - 4/14) [6:19 PM 4/14/2006]
Income - 24,000 Credits Job (4/15 - 4/30) [1:35 PM 5/5/2006]
Income - 32,000 Credits Lease (4/15 - 4/30) [1:35 PM 5/5/2006]
Income - 7,500 Credits Job (5/1 - 5/5) [1:35 PM 5/5/2006]
Income - 10,000 Credits Lease (5/1 - 5/5) [1:35 PM 5/5/2006]
Income - 18,000 Credits Job (5/6 - 5/17) [8:36 AM 5/17/2006]
Income - 24,000 Credits Lease (5/6 - 5/17) [8:36 AM 5/17/2006]
Expense - 10,000 Credits Information [6:05 PM 10/16/2006]
Income - 1,000 Credits Gambling [12:52 AM 10/18/2006]
Expense - 8,000 Credits Finders Fee [12:52 AM 10/18/2006]
Income - 20,000 Credits from Jay [12/19/2006]
Expense - 750 Credits Training [12/30/2006]
Expense - 500 Credits Training [1/12/2007]
Expense - 250 Credits Training [1/16/2007]
Expense - 300 Credits Training [1/22/2007]
Expense - 100 Credits Training [1/24/2007]

Income - 2,000 Credits from Max [2/5/2007]
Expense - 2,624 Credits Shipyard [2/22/2007]
Income - 3,000,000 Credits Salvaged Secret Accounts [4/2/2007]
Expense - 150 Credits Weapons Training [4/11/2007]
Expense - 150 Credits Weapons Training [4/12/2007]
Expense - 22,870 Credits Shopping [4/12/2007]
Expense - 150 Credits Weapons Training [4/13/2007]
Expense - 5,130 Credits Shopping [4/13/2007]
Expense - 150 Credits Weapons Training [4/14/2007]
Expense - 2,742,101 Credits Easter Shopping [6/7/2007]
Expense - 10,000 Credits Pazaak Tourament [7/10/2007]
Expense - 5,500 Credits Martial Arts Training [7/25/2007]



Totals
December
Income: 25,805 | Expenses: 18,967 | Ending Credit Total: 6,838
Janurary
Income: 23,500 | Expenses: 0 | Ending Credit Total: 28,938
Feburary
Income: 78,485 | Expenses: 28,400 | Ending Credit Total: 79,025
March
Income: 108,500 | Expenses: 63,875 | Ending Credit Total: 125,048
April
Income: 105,000 | Expenses: 1,000 | Ending Credit Total: 229,048

Last edited by F22; 26-07-07 at 00:18..
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